Construction and minecraft
Mine craft in its basic form is a game where players get
to expolore a vitually limitless area and
create wonderful constructions from
the world around them. For example a player could build a
castle on the edge of
a cliff. The way construction has change and possible help the game to
grow is
the modification of the game play which is at no extra cost, just an extra
download onto
the PC. The extra game elements add a whole new way to play and
alter the game experience
for the player, for example the mods add the ability
to construct pipes and wires all the way up
to a nuclear reactor to charge all
the machines in a player own world. The programmers ‘“can
extend or change the
text by adding their own writing or programming’’ in which ‘‘the ability to
add
permanent components to the text presupposes the demiurgic power to co-create
the
virtual world.’’’ (Raessens, J.
2005 p.381)
image by Nemesis29
This new co-created virtual
world not only happens mine craft but many other games as DLC
(downloadable
content) this has been happening since 1997 when one of my all-time favourite
game ‘Total Annihilation’ released new
content in the form of extra units every month. But in
the gaming world of today where many
games require internet connection to play most gamer
would not view patch,
which will undated prior to the game being able to be played, as
downloadable
content, yet the follow the construction idea, they modify or change the game
slightly
thus altering the experience of the played game. (Raessens, J. 2005 p.381) patches
may just be
something as simple as fixing a game error which is quite common for new games
or it could be something as complex as adding a whole new element to the game
such as a
new playable race in World of Warcraft.
image by HeonGaiden
Raessens, J.
2005, ‘Computer games as participatory media culture’, Handbook of
Computer Game Studies, MIT Press,
Cambridge, Mass, pp. 373-388
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